<rss version="2.0" xmlns:a10="http://www.w3.org/2005/Atom"><channel><title>App Hub - Education Catalog List</title><link>http://public.create.msdn.com/Feeds/AllFeeds.ashx</link><description>Listing of Developer Education items on the Education Catalog page.</description><language>en-US</language><copyright>&amp;copy; 2013 Microsoft Corporation</copyright><managingEditor>Creators@microsoft.com</managingEditor><lastBuildDate>Fri, 24 May 2013 20:54:26 Z</lastBuildDate><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/marketingtips2011</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/marketingtips2011</link><title>Marketing Tips: Get your app or game noticed</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Collection of tips from developers in the community, on marketing your app or game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-11-28T19:36:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/push-notifications-with-secondary-tiles</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/push-notifications-with-secondary-tiles</link><title>Get to Windows Phone 7.5 #7: Using Push Notifications with Secondary Tiles and Deep Toast</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is the seventh in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-10-17T15:33:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/using-a-live-camera-feed</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/using-a-live-camera-feed</link><title>Get to Windows Phone 7.5 #6: Using a Live Camera Feed</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is the sixth in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-10-17T15:25:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/adding-secondary-tiles</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/adding-secondary-tiles</link><title>Get to Windows Phone 7.5 #4: Adding Secondary Tiles</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-10-17T14:44:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/xna-to-slxna</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/xna-to-slxna</link><title>Get to Windows Phone 7.5 #1: From XNA to SLXNA</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Our first video is about taking an existing XNA game, and modifying it to leverage our new Silverlight / XNA integration enabled by Windows Phone SDK 7.1. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-09-30T19:10:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/fas-to-xna</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/fas-to-xna</link><title>Get to Windows Phone 7.5 #2: Adding FAS to XNA</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is the second in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-09-30T18:47:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/fas-to-silverlight</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/fas-to-silverlight</link><title>Get to Windows Phone 7.5 #3: Adding FAS to a Typical Silverlight Application</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7codesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is the third in a series of videos that will detail how to add Windows Phone SDK 7.1 functionality to an existing Windows Phone application, step by step. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-09-30T17:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/fast_app_switching</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/fast_app_switching</link><title>Fast Application Switching: Implications for Xbox LIVE Titles on Windows Phone Operating System 7.1 (“Mango”)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This technical article covers some of the most common questions around FAS, and how it affects development for interactive entertainment titles. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-09-01T21:39:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/PEGI_Express</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/PEGI_Express</link><title>PEGI Express Rating Tool Information</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;style type="text/css"&gt;&#xD;
    @import url( /assets/cms/docs/apphub_pages.css );&#xD;
&lt;/style&gt;&#xD;
&lt;p&gt;PEGI Express is the name of a newly developed version of the PEGI (Pan European Game Information) rating sytem that allows games for Windows Phone to get an age rating.&lt;/p&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-08-08T23:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/sample/xnb_format</guid><link>http://xbox.create.msdn.com/en-us/sample/xnb_format</link><title>Compiled (XNB) Content Format</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_ContentManifestExtensions _64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article documents the format of the compiled data files (.xnb) produced by the XNA Game Studio 4.0 Content Pipeline build process. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-07-07T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/gamedevelopment/localization_windows_phone_games</guid><link>http://xbox.create.msdn.com/en-us/education/gamedevelopment/localization_windows_phone_games</link><title>Windows Phone Localization for Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This document provides a step-by-step guide and recommended practices to ensure a Windows Phone game project made in XNA Game Studio is localizable. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-07-07T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/which_product_for_windows_phone</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/which_product_for_windows_phone</link><title>XNA Game Studio or Silverlight: Which Product is Right for Me? (Updated for Mango)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_XNAgame.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article will help developers make an informed decision when choosing between the two. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:35:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/game_state_management</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/game_state_management</link><title>Game State Management (Mango, C#/VB)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_game_state_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to manage the transitions among menus and gameplay states. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:31:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlight_xna_game_components</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlight_xna_game_components</link><title>Silverlight XNA Game Components (Mango, C#/VB)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/slxna-components-64_wp7.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample provides an implementation and demonstration of a GameComponent system for use in games leveraging Silverlight and the XNA Framework. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/paddle_battle</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/paddle_battle</link><title>Paddle Battle (Mango, C#/VB)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/paddle-baddle-64_wp7.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows a very basic game written on top of the new Silverlight/XNA Framework application model. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/model_viewer_demo</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/model_viewer_demo</link><title>Model Viewer Demo (Mango)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/model-viewer-64_wp7.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample showcases a complex application built on top of the integrated Silverlight/XNA Framework application model. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/gamedevelopment/VBSupportForXNA</guid><link>http://xbox.create.msdn.com/en-us/education/gamedevelopment/VBSupportForXNA</link><title>Visual Basic Support in XNA Game Studio (Mango)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This document provides basic guidance about developing games in Visual Basic with XNA Game Studio 4.0 Refresh. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/migration_guide_moving_to_silverlight_xna</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/migration_guide_moving_to_silverlight_xna</link><title>Migration Guide: From the Game Class to Silverlight/XNA (Mango, C#/VB)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_XNAgame.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This document explains why and how to move your Windows Phone game to an architecture that integrates Silverlight with the XNA Framework. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/whats_new_for_games</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/whats_new_for_games</link><title>What's New for Games (Mango)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_XNAgame.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This document aims to call out a few of the changes in Windows Phone OS 7.1 and Windows Phone Developer Tools that affect game developers. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-05-24T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/pnhelp-wp7</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/pnhelp-wp7</link><title>Recipe: Push Notification Server Side Helper for WP7</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This library provides an easy way for sending all three kinds of push notification messages currently supported by Microsoft Push Notification Services. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2011-01-14T16:59:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/starterkit/ninjacademy</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/starterkit/ninjacademy</link><title>NinjAcademy</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_NinjAcademy_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is a complete gesture-based game for Windows Phone. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-20T23:28:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/dynamic_menu</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/dynamic_menu</link><title>Dynamic Menu</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_DynamicMenu_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to develop a dynamic user interface, which can be layed out in code or in xml, or a combination of both. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-20T22:25:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/bing_maps_pathfinding</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/bing_maps_pathfinding</link><title>Bing Maps for Games with Pathfinding</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_BingMapsPathfinding_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample expands on the Bing Maps sample by using road data to allow a tank to travel to markers while driving on the roads. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-20T21:57:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/windows_phone_music_manager</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/windows_phone_music_manager</link><title>Music Management for Windows Phone 7</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_MusicManager_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample implements and demonstrates the usage of BackgroundMusicManager, a class that helps your Windows Phone 7 game play music and reliably respond to external events that affect music playback. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-20T20:59:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/starterkit/yacht</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/starterkit/yacht</link><title>Yacht</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Yacht_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This is a complete&amp;nbsp;wi-fi supported multiplayer dice game for Windows Phone.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-20T20:28:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/keyboardinputscopesample</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/keyboardinputscopesample</link><title>Keyboard Input Scope Sample | Windows Phone</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/keyboardinputscopesample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;style type="text/css"&gt;&#xD;
    @import url( /assets/cms/docs/apphub_pages.css );&#xD;
&lt;/style&gt;&#xD;
&lt;p&gt;You can make it much faster and easier for users to enter data in your applications by changing the on-screen keyboard.&lt;/p&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T18:32:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/mvvmsample</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/mvvmsample</link><title>Model-View-ViewModel (MVVM) Sample | Windows Phone</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/mvvmsample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;style type="text/css"&gt;&#xD;
    @import url( /assets/cms/docs/apphub_pages.css );&#xD;
&lt;/style&gt;&#xD;
&lt;p&gt;This sample demonstrates a simple MVVM application that uses XAML binding to connect the Views to the Model.&lt;/p&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T18:27:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/translatorstarterkit</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/translatorstarterkit</link><title>Translator Starter Kit | Windows Phone</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/translatorstarterkit.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;style type="text/css"&gt;&#xD;
    @import url( /assets/cms/docs/apphub_pages.css );&#xD;
&lt;/style&gt;&#xD;
&lt;p&gt;This program enables the user to enter a word or phrase in one language and have it translated into another language.&lt;/p&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T18:23:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlightsound</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlightsound</link><title>Silverlight Sound Sample | Windows Phone</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/silverlightsoundsample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;&lt;style type="text/css"&gt;&#xD;
    @import url( /assets/cms/docs/apphub_pages.css );&#xD;
&lt;/style&gt;&#xD;
&lt;p&gt;Demonstrates how to play multiple sounds simultaneously in a Silverlight application for Windows Phone. Shows how to load a wave audio file into a &lt;a href="http://msdn.microsoft.com/en-us/library/system.windows.resources.streamresourceinfo(VS.95).aspx"&gt;Stream&lt;/a&gt; that can be played by using the &lt;a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.soundeffect.aspx"&gt;SoundEffect classes&lt;/a&gt;.&lt;/p&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T18:14:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_rigid_and_skinned</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_rigid_and_skinned</link><title>Custom Model Rigid and Skinned Animations</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_CustomModelAnimation_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Custom Model Rigid and Skinned Animation sample demonstrates how animations can be imported on rigid models and then played automatically. Additionally, this sample demonstrates applying an animation to rigid and skinned models. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/starterkit/shipgame</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/starterkit/shipgame</link><title>Ship Game</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_ship_game_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Ship Game is a complete 3D spaceship combat game.  &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-16T02:15:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/tic_tac_toe</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/tic_tac_toe</link><title>HTTP Multiplayer: Tic Tac Toe</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_tictactoe_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how create an HTTP Multiplayer game for Windows Phone. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-10T21:54:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/bing_maps</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/bing_maps</link><title>Bing Maps for Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_bingmap_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to use the Bing Maps API to load map data into an XNA Game Studio game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-10T21:49:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/trainingkit/honeycomb_rush_tk</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/trainingkit/honeycomb_rush_tk</link><title>Multi-Platform Game Training Kit</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_HoneycombRushTK_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This Training Kit expands upon the Honeycomb Rush lab by bringing the game to Xbox 360 and Windows.  &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-10T21:31:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/loading_time_reduction_WP7</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/loading_time_reduction_WP7</link><title>Loading Time Reduction for Windows Phone 7 Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article describes a variety of ways to reduce loading times on your Windows Phone 7 games. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-10T21:06:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/nln-serv-wp7</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/nln-serv-wp7</link><title>Recipe: Non-Linear Navigation Service for Windows Phone 7</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Windows Phone Recipes provide you with building blocks that you can use in your own applications to accelerate your development. We created the Non-Linear Navigation Service for Windows Phone in order to give you the ability to simplify and improve how the Windows Phone back stack works in your application. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-12-09T16:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/xbox360_performance_best_practices</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/xbox360_performance_best_practices</link><title>Xbox 360 Performance Best Practices</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article discusses best practices for achieving good performance on Xbox 360 for XNA Game Studio games. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-30T23:05:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/graphics_profile_checker</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/graphics_profile_checker</link><title>Graphics Profile Checker</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_XNAGrapicsProfileChecker_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This utility provides detailed information about hardware capabilities for XNA Game Studio projects. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-30T22:39:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_shadows</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_shadows</link><title>Avatar Shadows</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_AvatarShadows_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to implement planar shadows for avatar characters to increase visual quality and richness of 3D scenes involving avatars. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-30T22:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/silverlight_application_life_cycle</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/silverlight_application_life_cycle</link><title>Windows Phone Silverlight Application Life Cycle </title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This whitepaper discusses the flow of events that occur in your application for common user scenarios, and what actions the developer should perform in each event. This paper references the &lt;a href="http://go.microsoft.com/fwlink/?LinkID=206122"&gt;Unit Converter Starter Kit&lt;/a&gt;, also available for downloaded from the Education Catalog. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T18:56:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/unit_converter</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/unit_converter</link><title>Unit Converter Starter Kit</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/UnitConverterSKScreenshot64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This Windows Phone 7 Starter Kit is a complete Unit Converter application written in C#. The program enables the user to convert values from one type of unit to another. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T17:53:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/tombstoning</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/tombstoning</link><title>Tombstoning Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/TombstoneSampleScreenshot64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to restore the visual state of a page and also application data when an application is reactivated after tombstoning. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T17:52:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlight_microphone</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/silverlight_microphone</link><title>Silverlight Microphone Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/SilverlightMicrophoneSampleScreenshot64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to get audio input from the Windows Phone microphone in a Silverlight application by using the &lt;a href="http://go.microsoft.com/fwlink/?LinkId=205806"&gt;Microsoft.Xna.Framework.Audio.Microphone&lt;/a&gt; class. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T17:50:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/level_starter_kit</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/level_starter_kit</link><title>Level Starter Kit</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/LevelSKScreenshot64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This Windows Phone 7 Starter Kit is a complete Level application written in C#. The program provides the user with the ability to use their phone as a level. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T17:48:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_indeterminate_progress_bar</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_indeterminate_progress_bar</link><title>Custom Indeterminate Progress Bar Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/CustomIndeterminateProgressBarScreenshot64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows you how to create a custom indeterminate progress bar that runs on the compositor thread for better performance.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-19T17:36:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/ui_controls</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/ui_controls</link><title>User Interface Controls</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_UISample_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates a set of extensible user interface controls that you can drop right into your Windows Phone 7 game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/path_drawing</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/path_drawing</link><title>Path Drawing</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_PathDrawing_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to translate touch input into a path that can be drawn on-screen and followed by a game object. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/lab/honeycomb_rush</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/lab/honeycomb_rush</link><title>Honeycomb Rush Lab</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_HoneycombRush_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This lab is a complete 2D touch action game for Windows Phone. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/tilt_perspective</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/tilt_perspective</link><title>Tilt Perspective</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_TiltPerspective_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample uses the accelerometer to estimate the orientation of the phone's screen relative to the user's eyes, and renders a 3D scene corrected for that viewpoint in order to create an illusion of depth. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/split_screen</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/split_screen</link><title>Split Screen</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_SplitScreen_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to display the same scene in two viewports by using two separate view and projection matrices, simulating a two-player game scenario. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/watchdog</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/watchdog</link><title>Avoiding the Windows Phone Watchdog</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article gives tips on how to avoid the Windows Phone Watchdog, which seeks out and shuts down unresponsive applications. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/pdc_games_wp7_talks</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/pdc_games_wp7_talks</link><title>Games for WP7 - Talks at PDC</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Learn more about performance and features in Windows Phone 7 games with these talks from Microsoft's PDC '10. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/blackjack</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/blackjack</link><title>Card Game Starter Kit: Blackjack (C#/VB)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Blackjack_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This starter kit contains a complete Blackjack game that incorporates an easily re-usable set of card classes that you can use to build your own card game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/camera_shake</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/camera_shake</link><title>Camera Shake</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_CameraShake_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates a 3D camera shaking and controller vibration effect. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-11-08T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/soccer_pitch</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/soccer_pitch</link><title>Soccer Pitch</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_SoccerPitch_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates use of the DualTextured effect for detail map multitexturing of procedurally generated surfaces. It also shows multipass rendering and simple shadow rendering by using depth biasing to avoid depth buffer aliasing. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-21T19:19:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/geolocation</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/geolocation</link><title>Geolocation</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Geolocation_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to use the location service on Windows Phone 7 to store and navigate back to a location. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-21T19:16:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/saving_embedded_images</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/saving_embedded_images</link><title>Saving Embedded Images</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_SavingEmbeddedImages_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to save an image from a phone application to the phone. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-21T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/lab/memory_madness</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/lab/memory_madness</link><title>Memory Madness Lab</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_MemoryMadness_Thumb_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Memory Madness Lab is a complete 2D touch-based memory game for Windows Phone. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T18:32:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/best_practices_wp7_games</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/best_practices_wp7_games</link><title>Best Practices for Windows Phone 7 Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article describes a variety of best practices to employ when preparing your Windows Phone 7 game for submission to Windows Phone Marketplace. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:01:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/tombstoning_wp7_games</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/tombstoning_wp7_games</link><title>Tombstoning for Windows Phone 7 Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article demonstrates how to handle deactivation events (tombstoning) on Windows Phone 7 by using XNA Game Studio. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shape_rendering</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shape_rendering</link><title>Shape Rendering</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_ShapeRenderingSample_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates a method for adding debug shape rendering functionality to a game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/performance_wp7_games</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/performance_wp7_games</link><title>Performance Considerations for Windows Phone 7 Games</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_WP7Article.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article demonstrates techniques of memory management, content loading, and profiling to increase performance of Windows Phone 7 games. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/performance_utility</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/performance_utility</link><title>Performance Utility</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_PerformanceUtility_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This utility contains three code tools that you can use to debug and optimize your game: a profiler, a frames-per-second counter, and a customizable debug console. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/performance_sample</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/performance_sample</link><title>Performance Measuring Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_PerformanceSample_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates using the Performance Utility to understand the impact of drawing and colliding 3D meshes to game performance. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-18T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/push_notifications</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/push_notifications</link><title>Push Notifications</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_notification_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to use push notifications within an XNA Framework application on Windows Phone 7. Includes a tool to send test messages. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:22:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/microphone_echo</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/microphone_echo</link><title>Microphone Echo</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_microphoneEcho_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to capture audio data from a microphone, perform a echo process on it using DynamicSoundEffectInstance, and play it back through the device speakers. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:19:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/lab/marble_maze</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/lab/marble_maze</link><title>Marble Maze</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_marbleMaze_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Marble Maze Lab is a complete 3D accelerometer-based game for Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:17:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/platformer</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/platformer</link><title>Platformer</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_platformer_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Platformer is a self-contained game solution for Windows, Xbox 360, and Windows Phone 7 that includes both game code and game assets. The game is a standard 2D platformer with levels, enemies, and collectable gems. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:13:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/trainingkit/catapult_wars</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/trainingkit/catapult_wars</link><title>Catapult Wars Extensions Kit</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_catwarsTK_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This Training Kit expands upon the Catapult Wars lab with a series of exercises. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:08:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/lab/catapult_wars</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/lab/catapult_wars</link><title>Catapult Wars Lab</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_CatapultWars_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Catapult Wars Lab is a complete 2D gesture-based catapult battle game for Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T21:04:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/orientation</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/orientation</link><title>Orientation</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Orientation_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Orientation sample for Windows Phone 7 demonstrates locking the screen to landscape or portrait mode. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:56:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/rim_lighting</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/rim_lighting</link><title>Rim Lighting</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_rimlighting_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to implement a rim lighting effect by using the standard graphics effects available on Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/particles_pipeline</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/particles_pipeline</link><title>Particles Pipeline</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Particle_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample builds on the Particles 2D sample to allow authoring of particle effects in XML files, which makes creating new particle systems and modifying particle system parameters a much simpler task. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:29:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/sound_and_music</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/sound_and_music</link><title>Sound and Music</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_SoundAndMusic_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Sound and Music sample demonstrates the basics of Sound and Music for games on Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:26:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/pathfinding</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/pathfinding</link><title>Pathfinding</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/Pathfinding_thumbnail_wp7.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how AIs can use algorithms to navigate a map by using three common pathfinding routines. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:10:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/graphics_3d</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/graphics_3d</link><title>3D Graphics</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_3Dsample_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates several basic topics in 3D graphics utilization, including how to load a 3D model by using the XNA Content Pipeline, how to manipulate the model, the view and the lighting, and how to incorporate 2D graphics assets and make them interact with the loaded model. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:09:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/gestures</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/gestures</link><title>Gestures</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Gestures article demonstrates the differences in using gestures on Windows Phone 7 and other major phone platforms. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:03:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/intro_to_c_sharp</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/intro_to_c_sharp</link><title>Intro to C# From Objective-C and Java</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article is an essential guide for developers moving to Windows Phone 7 and C# from the Objective-C or Java languages. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T20:01:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/dynamic_audio</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/dynamic_audio</link><title>Dynamic Audio</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article demonstrates and describes the new dynamic audio features available in XNA Game Studio 4.0. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T19:59:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/intro_to_game_loop</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/intro_to_game_loop</link><title>Intro to Game Loop</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Article_thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article introduces the concept of a game loop as presented by the XNA Framework App Model, and highlights the structure of loop-based game programming in XNA Game Studio 4.0. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-10-04T19:49:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/sample/accelerometer</guid><link>http://xbox.create.msdn.com/en-us/sample/accelerometer</link><title>Accelerometer</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Accelerometer_64x64.jpg" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to read the accelerometer sensor on Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-08-04T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/sample/bounce</guid><link>http://xbox.create.msdn.com/en-us/sample/bounce</link><title>Bounce</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_bounce_64x64.jpg" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The bounce sample draws and physically simulates 100 spheres of varying size, mass, and weight. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-08-04T00:36:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/sample/touchthumbsticks</guid><link>http://xbox.create.msdn.com/en-us/sample/touchthumbsticks</link><title>Touch Thumbsticks</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Thumbstick_64x64.jpg" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates a technique for using the touch panel to provide thumbstick-style controls on Windows Phone 7. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-07-28T23:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/stock_effects</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/stock_effects</link><title>Stock Effects</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/GameThumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Stock effects provides source code for the five effects (BasicEffect, SkinnedEffect, EnvironmentMapEffect, DualTextureEffect, and AlphaTestEffect), and the default shader used by SpriteBatch (SpriteEffect). &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-07-28T22:09:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/sample/contentmanifestextensions</guid><link>http://xbox.create.msdn.com/en-us/sample/contentmanifestextensions</link><title>Content Manifest Extensions</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_ContentManifestExtensions _64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to build a list of deployed content for your game to use. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-07-28T00:01:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/gestures</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/gestures</link><title>Touch Gestures</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Gestures_64x64.jpg" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to use touch-based Gestures on Windows Phone 7 by using the XNA Framework. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-07-12T20:02:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/cpu_skinning</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/cpu_skinning</link><title>CPU Skinning</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_Thumbnail_CPUSkinning_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to improve performance on Windows Phone by skinning 3D models on the CPU.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-06-09T22:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/collision</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/collision</link><title>Collision</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_Thumbnail_Collision_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates collision detection for primitives, including triangles and oriented-bounding boxes. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-06-09T22:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/font_pack</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/font_pack</link><title>Redistributable Font Pack (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Tutorials_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;These OpenType fonts, created by Ascender Corporation and licensed by Microsoft, are free for you to use in your XNA Game Studio game.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-05-26T21:54:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/chasecamera</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/chasecamera</link><title>Chase Camera </title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_ChaseCamera_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to create a simple chase camera with spring physics. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-05-26T21:47:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/chase_evade</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/chase_evade</link><title>Chase &amp; Evade</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_ChaseAndEvade_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Featuring a cat, a mouse, and a tank, this sample demonstrates how to implement several simple behaviors for AI, including chasing, evading, and wandering. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-05-26T21:32:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/aiming</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/aiming</link><title>Aiming</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_aiming_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to turn one object to face another. This can be useful for AI that aim at a player. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-05-26T21:31:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/reach_graphics_demo</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/reach_graphics_demo</link><title>Reach Graphics Demo</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/GameThumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;A sample demonstrating the six built-in graphical effects supported in the Reach graphics profile. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-03-31T19:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/snow_shovel</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/snow_shovel</link><title>Snow Shovel</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/SnowflakeThumb-Win7Overlay.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Snow Shovel is a simple game designed for Windows Phone 7 that shows how to draw 2D sprites and handle player input by using the accelerometer. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2010-03-31T19:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/inverse_kinematics</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/inverse_kinematics</link><title>Inverse Kinematics Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/InverseThumb.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to implement the basic Cyclic Coordinate Descent (CCD) Inverse Kinematics algorithm. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-12-09T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/primitives_3d</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/primitives_3d</link><title>Primitives3D</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_Primitives3D_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample provides easily reusable code for drawing basic geometric primitives. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-10-21T19:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/skinned_model_extensions</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/skinned_model_extensions</link><title>Skinned Model Extensions Tutorial</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/SkinningSample.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial will teach you how to extend the Skinned Model sample by directly accessing and manipulating the positions of specific bones to add three new features. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-10-21T19:30:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_avatar_animation</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_avatar_animation</link><title>Custom Avatar Animation Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/AvatarCustomAnimation.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to load and process a custom animation for an avatar by using the XNA Framework Content Pipeline.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-07-20T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/avatar_animation_rig</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/avatar_animation_rig</link><title>Avatar Animation Rig</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/animationRig_thumb.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The avatar rig is a model and animation rig setup for authoring custom avatar animations. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-07-20T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/avatar_animation_pack</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/avatar_animation_pack</link><title>Avatar Animation Pack</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/animationPack_thumb.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This pack includes 21 custom avatar animations. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-07-20T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/soundlab</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/soundlab</link><title>SoundLab</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/SoundLab_Thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;A collection of 170 audio files for use in your games and apps, including body hits, UI sounds, and ambient outdoor noises. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-07-07T21:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/object_placement_on_avatar</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/object_placement_on_avatar</link><title>Object Placement On Avatar Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/AvatarObjectPlacement - Copy.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to draw a model on part of an avatar. In this case, a baseball bat is placed in the avatar's right hand. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-06-18T18:55:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_multiple_animations</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_multiple_animations</link><title>Avatar Multiple Animations Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/AvatarMultipleAnimation.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to play two animations simultaneously on different parts of a single avatar. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-06-12T20:18:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_animation_blending</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/avatar_animation_blending</link><title>Avatar Animation Blending Sample</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/samples/AvatarAnimationBlending.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to blend two avatar animations together so that they smoothly transition from one animation to the next. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-06-12T18:29:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/avatar_use</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/avatar_use</link><title>Avatar Usage Guidelines</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Article_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Learn the rules about acceptable - and unacceptable - Avatar usage in Xbox LIVE Indie Games. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-06-11T17:06:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/spaceshooter</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/spaceshooter</link><title>Spaceshooter (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/minigame/DevEd_thumbnail_spaceshooter_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This Spaceshooter Sample includes elements of AI, Collision Detection, and other features.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-04-30T19:41:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/input_sequence_sample</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/input_sequence_sample</link><title>Input Sequence</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/inputsample_Thumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Learn how to detect sequences of input such as combo moves or cheat codes. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2009-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/safe_area</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/safe_area</link><title>Safe Area</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail__safe_frame_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to make an XNA Framework game display correctly on a wide range of different televisions. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-14T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/localization</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/localization</link><title>Localization</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail__localization_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to localize an XNA Framework game into multiple languages. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-14T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/invites</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/invites</link><title>Invites</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Invites.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to support invites in a networked XNA Framework game. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-14T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/spacewar</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/spacewar</link><title>Spacewar</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/SpacewarThumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Spacewar is a complete starship combat game. It comes in two versions: Retro and Evolved. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-11-14T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/waypoints</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/waypoints</link><title>Waypoint Navigation</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/waypoints_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates basic artificial intelligence navigation in 2D by using waypoints. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-09-30T13:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/flocking</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/flocking</link><title>Flocking</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_flocking_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how AIs can use simple rules to move together and create complex behaviors. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-29T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_5</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_5</link><title>Shader Series 5: Multipass Lighting (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail__multi_pass_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample uses blend states to add the effects of individual draws to the back buffer, allowing multiple draws to light the same piece of geometry.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-29T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shadow_mapping_1</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shadow_mapping_1</link><title>Shadow Mapping</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_shadow_mapping_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows you how to implement basic shadow mapping from a directional light, where the view and projection of the shadow map adapt to the viewing frustum of the viewer's camera. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-29T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/spritebatch_shader</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/spritebatch_shader</link><title>SpriteBatch Shader (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_FX_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This utility provides the HLSL source code for the SpriteBatch shader that comes built into the XNA Framework, so you can make your own improvements and additions to the sprite drawing process.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-15T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/basic_effectshader</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/basic_effectshader</link><title>BasicEffect Shader (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_FX_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This utility provides the HLSL source code for the BasicEffect shader that comes built into the XNA Framework. You can use it to extend the simple 3D transform and lighting capabilities of BasicEffect and add your own 3D effects.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-15T17:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/movipa</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/movipa</link><title>Movipa (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/minigame/movipa/GameThumbnail.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Movipa is a puzzle game that demonstrates game features such as non-continuous rendering, asynchronous asset loading, game state saving and loading, multiple gameplay modes and complex scene-description system for layered 2D scenes.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-08-01T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/robot_game</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/robot_game</link><title>Robot Game (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_RobotGame_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Robot Game is a 3D robot combat sample. It demonstrates advanced graphics using shaders and post-processing effects, advanced particle systems and 3D positional sound for both single-player and split-screen two-player versus mode.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-06-27T18:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/roleplaying_game</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/roleplaying_game</link><title>Role-Playing Game</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_rpggame_WP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample contains a two-dimensional role-playing game that utilizes a tile engine, complete with character classes, multiple party members, items, and quests. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-05-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/fuzzy_logic</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/fuzzy_logic</link><title>Fuzzy Logic</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_FuzzyLogic_64x64.jpg" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how an AI can use fuzzy logic to make decisions. It also demonstrates a method for organizing different AI behaviors, similar to a state machine. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/lens_flare</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/lens_flare</link><title>Lens Flare</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_LensFlare_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows you how to implement a lens flare effect by using occlusion queries to detect when the sun is hidden behind the landscape. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-17T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/collision_3d_heightmap_normals</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/collision_3d_heightmap_normals</link><title>Collision Series 5: Heightmap Collision with Normals</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Collision5_Heightmap_Normal_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to use information about a heightmap's vertex normals to follow the contour of the terrain. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-10T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/winforms_series_1</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/winforms_series_1</link><title>WinForms Series 1: Graphics Device</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_WinForms1_GraphicsDevice_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows you how to use an XNA Framework GraphicsDevice object to display 3D graphics inside a WinForms application. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-10T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/winforms_series_2</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/winforms_series_2</link><title>WinForms Series 2: Content Loading</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_WinForms2_content_loading_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows you how to import arbitrary 3D models at runtime by running the Content Pipeline importers and processors dynamically. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-10T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/sprite_sheet</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/sprite_sheet</link><title>Sprite Sheet</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_sprite_sheet_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to implement sprite sheets, combining many separate sprite images into a single larger texture that will be more efficient for graphics hardware. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2008-01-10T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/network_prediction</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/network_prediction</link><title>Network Prediction</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_NetworkPrediction_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to use prediction and smoothing algorithms to compensate for network lag, making remotely controlled objects appear to move smoothly even when there is a significant delay in packets being delivered over the network. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/lobby_chat_icons</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/lobby_chat_icons</link><title>Network Lobby and Chat Icons</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Tutorials_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This set of images is designed for displaying status within a networking game, including voice-chat and readiness. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-17T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/network_game_state_management</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/network_game_state_management</link><title>Network Game State Management</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_network_GSM_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to implement the user interface for a multiplayer networked game.  It provide menus for creating, finding, and joining sessions, a lobby screen, and robust network error handling. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-17T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/network_cs</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/network_cs</link><title>Network Architecture: Client/Server</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_network_client_server_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample implements a simple multiplayer network session, using a client/server network topology where each computer sends its player input to the server, which updates the state of everyone in the session and sends results back to the clients. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-17T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/network_p2p</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/network_p2p</link><title>Network Architecture: Peer-to-Peer</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_network_peer2peer_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample implements a simple multiplayer network session, using a peer-to-peer network topology where each computer is responsible for updating the state of its locally controlled players. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-17T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/net_rumble</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/net_rumble</link><title>Net Rumble</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_NetRumble2_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Net Rumble is a two-dimensional shooter where up to sixteen players compete online in a death match arena filled with asteroids and power-ups. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-12-14T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/collision_3d_heightmap</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/collision_3d_heightmap</link><title>Collision Series 4: Collision with a Heightmap</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Collision4_Heightmap_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to move objects along a heightmap, useful when creating a game that requires interaction between moving objects and terrain. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/controller_buttons</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/controller_buttons</link><title>Xbox 360 Controller Button Images</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Tutorials_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This pack is a set of images that represent the buttons, thumbsticks, and triggers on the Xbox 360 Controller. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/mesh_instancing</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/mesh_instancing</link><title>Instanced Model</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_MeshInstancing_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to efficiently render many copies of the same model, using GPU instancing techniques to reduce the cost of repeated draw calls. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shatter</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shatter</link><title>Shatter</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_ShatterEffect_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how you can apply an effect on any model in your game to shatter it. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/input_reporter</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/input_reporter</link><title>Input Reporter</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_input_reporter_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tool displays input data for all controllers connected to the system. It supports multiple controller types, including flight sticks, dance pads, and guitars. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/curve_editor</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/curve_editor</link><title>Curve Editor</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_curve_editor_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tool provides an easy-to-use visual editor for creating curves for use with the XNA Framework Curve class.  The curve control used to display and edit curves inside the editor can also be imported into your own applications. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_class</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_class</link><title>Custom Model Class</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_custom_model_class_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to go beyond the limits of the standard Model class by loading geometry data into an entirely custom class that can be extended more easily to cope with specialized requirements.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-09-27T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/distortion</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/distortion</link><title>Distortion</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Distortion_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to implement a variety of screen-space distortion effects with a general post-processing technique. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-08-13T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_4</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_4</link><title>Shader Series 4: Materials and Multiple Light Sources (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Shader4_Materials_MultiLights_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample is an example of how a developer might combine the techniques leading up to this sample into a usable system for composing a 3D scene.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-08-13T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/optimization_highfrequency</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/optimization_highfrequency</link><title>Optimization: Particles and High-Frequency Code (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Tutorials_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial teaches you how to find and correct performance problems in your game. It highlights solutions to common performance problems on Xbox 360, using a particle system as an example.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-08-13T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/vector_rumble</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/vector_rumble</link><title>Vector Rumble (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_VectorRumble_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Vector Rumble Sample is a two-dimensional shooter, pitting up to four players against one another in a death match arena filled with asteroids and power-ups.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-07-12T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/nonrealistic_rendering</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/nonrealistic_rendering</link><title>Non-Realistic Rendering</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_NonRealisticRendering_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to implement stylized, non-photorealistic rendering techniques, such as cartoon shading, edge detection, and a pencil sketch effect. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/particle_xml</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/particle_xml</link><title>Authoring Particle Systems Using XML and the Content Pipeline</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_particle_3D_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial teaches you how to extend the Particle 3D sample so the particle systems are defined by XML files loaded with the XNA Content Pipeline. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_3</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_3</link><title>Shader Series 3: Per-Pixel Lighting</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Shader3_PerPixelLighting_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample explains how to move lighting calculations to the pixel shader for high-quality per-pixel lighting. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/pickture</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/pickture</link><title>Pickture (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Pickture_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Pickture Sample is a photo-based puzzle game with a twist: on the more difficult settings, the board is two sided and puzzle chips can be flipped.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_perpixel_transformed</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_perpixel_transformed</link><title>Collision Series 3: 2D Collision with Transformed Objects</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Collision3_2D_Transform_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial explains how to perform per-pixel collision detection in two dimensions on sprites that use linear transformations such as rotation or scale. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/picking_triangle</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/picking_triangle</link><title>Picking with Triangle Accuracy</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_PickingTriangle_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample extends the Picking sample with a more accurate picking algorithm, which tests against individual triangles that make up a mesh.&lt;br /&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-06-28T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/picking</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/picking</link><title>Picking</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Picking_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to determine whether a player's cursor is over an object, and how to find out where on the screen an object is. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/catapult</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/catapult</link><title>Catapult (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_catapult_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Catapult Sample is a quick, addictive game where the goal is to send a pumpkin flying as far as possible.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_rectangle</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_rectangle</link><title>Collision Series 1:  2D Rectangle Collision</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Collision1_2D_Rectangle_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial details several simple techniques for constraining motion and collision detection in two dimensions. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_perpixel</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/tutorial/collision_2d_perpixel</link><title>Collision Series 2:  2D Per-Pixel Collision</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Collision2_PerPixel_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tutorial details how to perform per-pixel collision detection in two dimensions. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/particle_3d</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/particle_3d</link><title>Particles 3D</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_particle_3D_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to implement a 3D particle system using point sprites. The sample builds on the ideas introduced in the Particles sample, showing how those principles can be extended to work in 3D and optimized through the use of shaders. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_2</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_2</link><title>Shader Series 2: Textures and Colors</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Shader2_Textures_Colors_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to combine texture operations with mathematical color operations to blend colors and achieve interesting lighting effects. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_importer</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_importer</link><title>Custom Model Importer</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_CustomModelImporter_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to implement a custom model importer for the XNA Framework Content Pipeline. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/color_replacement</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/color_replacement</link><title>Color Replacement</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_ColorReplacement_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample demonstrates how to render parts of an object with a user-defined color. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-05-24T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/racing_game</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/racing_game</link><title>Racing Game (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_racing_game2_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Racing Game is a 3D auto racing game that features advanced graphics, audio, and input processing. Race around the track and try to beat the ghost car to achieve the best time.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/controller_images</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/controller_images</link><title>Xbox 360 Controller Images</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Tutorials_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This pack is a set of Xbox 360 controller graphics that you can use in your games. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/3d_audio</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/3d_audio</link><title>3D Audio</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_audio3D_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to position sounds in 3D space by implementing panning, Doppler, and distance attenuation effects. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/bloom</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/bloom</link><title>Bloom Postprocess</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_bloom_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to use bloom post-processing filters to add a glow effect over the top of an existing scene. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/shader_coord</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/shader_coord</link><title>Shader Series:  Coordinate Spaces</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Article_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This supplemental article outlines the different coordinate spaces that are necessary when creating shaders. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_1</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/shader_series_1</link><title>Shader Series 1: Vertex Lighting</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Shader1_VertexLighting_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows one of the most basic uses of shader effects — vertex lighting. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/particle</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/particle</link><title>Particles</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Particle_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample introduces the concept of a particle system, and shows how to draw particle effects by using SpriteBatch. Two particle effects are demonstrated: an explosion and a rising plume of smoke. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/shader_primer</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/shader_primer</link><title>Shader Series:  Introduction</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Article_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article is an introduction to the Shader Series, a set of samples and articles that allow an intermediate 3D developer to begin to explore the programmable graphics pipeline. &lt;br /&gt;&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/article/data_structures</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/article/data_structures</link><title>Data Structures</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/Article_thumbnail_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This article is an introduction to using data structures in games, with several game-specific examples of using data structures, and a quick-reference data structure performance "cheat sheet." &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/primitives</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/primitives</link><title>Primitives</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/NewEducationThumbs/DevEd_thumbnail_PrimitivesWP7_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample implements a PrimitiveBatch class, which can be used to easily draw points, lines, and triangles on the screen. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/utility/bitmap_font_maker</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/utility/bitmap_font_maker</link><title>Bitmap Font Maker</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_BitmapFontMaker_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This tool converts Windows TrueType fonts into .bmp files.This enables you to modify the rendered font .bmp file before loading it into your game, including adding effects such as drop shadows. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-04-26T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/generated_geometry</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/generated_geometry</link><title>Generated Geometry</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_GeneratedGeometry_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how 3D models can be generated by code during the XNA Content Pipeline build process. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/minjie</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/minjie</link><title>Minjie (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Minjie_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;The Minjie Sample is a puzzle game that challenges you to flip your opponent’s pieces to your own color by surrounding them on two sides with your own pieces.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/billboard</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/billboard</link><title>Billboards</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_Billboard_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to efficiently render large numbers of billboard sprites, using a vertex shader to perform the billboard computations entirely on the GPU. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/marblets</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/marblets</link><title>Marblets (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_marblets1_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;Marblets is a puzzle-style game that challenges you to eliminate groups of same-colored bubbles. This sample offers only a few game modes, providing ample opportunity to add your own unique game types and modes.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/skinned_model</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/skinned_model</link><title>Skinned Model</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_skinning_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to process and render a skinned character model by using the XNA Framework Content Pipeline. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/simple_animation</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/simple_animation</link><title>Simple Animation</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_simple_animation_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to apply simple program controlled rigid body animation to a model rendered by using the XNA Framework. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/normal_mapping</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/normal_mapping</link><title>Normal Mapping</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_NormalMappingEffect_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample applies a normal mapping effect to a mesh, and uses a custom content processor to demonstrate adding and removing per-vertex data and reading opaque data. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/sprite_effects</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/sprite_effects</link><title>Sprite Effects</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_SpriteEffects_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how shaders can be used to implement special effects when drawing 2D graphics with SpriteBatch. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_effect</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/custom_model_effect</link><title>Custom Model Effect</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_CustomModelEffect_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how custom effects can be applied to a model using the XNA Framework Content Pipeline. &#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item><item><guid isPermaLink="true">http://xbox.create.msdn.com/en-us/education/catalog/sample/tiled_sprites</guid><link>http://xbox.create.msdn.com/en-us/education/catalog/sample/tiled_sprites</link><title>Tiled Sprites (ARCHIVED)</title><description>&lt;table&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://public.create.msdn.com//assets/cms/images/thumbnails/DevEd_thumbnail_tiled_sprites_64x64.png" alt="" style="float: left"&gt;&lt;/td&gt;&lt;td valign="top"&gt;This sample shows how to manage data for tiling, animation, visibility determination, and virtualization of a 2D camera.&#xD;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</description><a10:updated>2007-02-19T00:00:00Z</a10:updated></item></channel></rss>